![]() It's almost impossible to screw up the first type of changes that I mentioned and even with the second type I'd rather have overpowered skills than underpowered skills since I basically only play singleplayer anyway. I don't expect them to do any of this, and frankly I don't really want them to either. There's some more fundamental problems, like the high gear dependence of literally all physical damage builds, that I think could be fixed with some creative problem-solving. Then there's a second category of skills that require a somewhat more complicated fix, like nova, which needs synergies assigned to it and therefore whoever was making the patch would need to think carefully about how to do that without making it overpowered. ![]() ![]() There are lots of skills that could be good with zero changes to mechanics with some retooling of the numbers (immolation arrow is a good example). It's possible, and I think it wouldn't be that hard to accomplish some positive changes. ![]()
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